THREE-HEADED SIRRUSH
{{Monster Table
|style=
|creature=
|size=Large|type= Magical Beast
|hd= 45d10+855 | hp=1,102
|init= +25 (+17 Dex, +8 Superior Initiative)
|speed= 120 ft.
|ac=50 (+17 Dex, –1 size, +24 natural) |touch=26 |flat= 34
|bab= +45 | grapple=+67
|at= Claw +63 (3d6+18/19–20 (+1d6 on critical hit)) melee
|full_at= 4 claws +63 melee, 3 bites +61 melee
|space= 10 ft. | reach=5 ft.
|sq= and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] 350 ft., DR 10/epic, darkvision 60 ft., fast healing 25, low-light vision, SR 42, scent; acid, cold, electricity, fire, and sonic resistance 15
|fort= +45|ref= +43|will= +33
|str=47|dex=45|con=49 |int=26|wis=43|cha=33
|skills= Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64
|feats= Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
|Epic feats= Blinding Speed (x6), Overwhelming Critical (claw), Superior Initiative
|env= Any
|org= Solitary, pair, or pack (1–2 three-headed sirrushes and 4–9 sirrushes).
|cr= 28
|treas= Standard
|align= Usually chaotic neutral
|adv= 46–55 HD (Large); 56–65 HD (Huge); 66+ HD (Gargantuan)
}}
Sirrushes speak Sylvan and Draconic.
A sirrush’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT
Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action. Headloss Resistance (Ex): A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker’s str=modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).- System Reference Document -> Epic Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:Epic Category:Large Size Category:Magical Beast Type Category:CR28 Category:Any Environment Category:Chaotic Alignment Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment{{OGL Bottom|the System 3.5 Reference Document|SRD}}